He’s honestly my favorite character in the entire game. He’s cracking jokes all the time, even in his last moments. He’s your guide throughout most of the game, but also a great source of comic relief. All on the same page? Great.īagley - Your personal assistant and a totally-not-stolen artificial intelligence for DedSec. They all have different personalities and in a regular playthrough you may not even come across some. I won’t be counting recruits in this part of the review. The final scene before Bagley’s death brings a tear to anyone’s eye. In terms of the rest of the story… it’s fine. God forbid your actions have consequences. It’s tragic, emotional, and then you find out Bagley is fine post-credits and all of that was for naught. Why would they do that?īagley’s death is also nothing to behold. Because, yes, Clan Kelley totally did not set up backup servers or anything. Mary Kelley having a human trafficking ring came to no surprise to anyone, and the way you end it falls flat. Zero Day’s final action was so similar to Damien’s that it’s practically cheating. That’s not a terrible thing, but I wish they’d try harder. It feels like Ubisoft was playing it very safe with this story. There was only one surprise, and I hate it. There were so many chances for the story to take a turn and surprise me, but it didn’t. There’s no (good) plot twists, nothing you wouldn’t have guessed from trailers, and nothing you would never expect to see in a Watch_Dogs game. It’s exactly what you expected from it, and that’s about it. Still here? Alright, let’s move on to the story. Last chance to leave if you haven’t played the game. I’ve been pretty light on spoilers so far, but this next one drops so many spoiler bombs that it’s probably considered a massacre. It was fun the first time, meh the second, and agonizingly repetitive the sixth time. Nothing to help with in the deep profiler, no way to persuade them, you’re kinda just fucked if you wanted to recruit that person.Īnd now you’ve also got the anxiety of “oh boy, which one of my operatives is going to get kidnapped next?” And, get this, there’s no way to recover from a “hates DedSec” status. Using a shock weapon against them or a non-lethal takedown will just make them hate you. Honestly, you’re better off killing people in this game. But rescuing them first requires you to get data from a specified enemy. Meaning you cannot use them until you rescue them. If you piss someone off in the game, they might be inclined to kidnap one of your operatives. Don’t you love it when you’re just strolling along, kicking fascists in the head, when suddenly your robot AI tells you one of your operatives just got kidnapped? Yeah, me neither.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |