![]() Compare it to Wall of Force which does no damage, but is completely immune to harm save for a Rod of Cancellation or Disintegrate. I don't see any reason the Wall of Thorns would block line of sight or line of effect, though a DM might ad hoc a House Rule that it did so, based on his own personal thought on how the wall might look. Wtf? Am I missing something here? How exactly is this spell not through-the-stratosphere overpowered? ![]() The salamanders were instantly made helpless by.a bunch of brush. You can't even burn it up, RAW, cuz it's pretty much immune to fire, even magical fire. You have to have a 20 Str, and roll a nat20, just to move 5'-and you take damage just for trying?!? Spell resistance doesn't apply, it lasts for a minimum of 1.5 *hours*, no save.Ĭast this spell, and everyone stays right where they are. If you're in it, you're pretty much stuck right where you are, permanently. Even if it doesn't block LoS, it's almost impossible for anything to move through it as written. And I'm not even sure I like that as balanced.īut.am I missing something? Why haven't I been warned about this spell? Basically, it's a shapeable AoE Resilient Sphere. And I decided to rule that a) it did not block LoS or AoE at all, and b) it would be treated as a plant for the purposes of calcing HPs and how things like fire affected it, but still not actually be a plant. They were fighting Salamanders! And two nobles! (Who btw had already used up their dispels.)Īnd we discussed the spell. And then, shortly afterward, jaw dropped, called wrapup cuz the enemy could do nothing. Normal fire cannot harm the barrier, but magical fire burns it away in 10 minutes.ĭespite its appearance, a wall of thorns is not actually a living plant, and thus is unaffected by spells that affect plants.ĭruid cast this spell for the first time today. Chopping away at the wall creates a safe passage 1 foot deep for every 10 minutes of work. Creatures with the ability to pass through overgrown areas unhindered can pass through a wall of thorns at normal speed without taking damage.Ī wall of thorns can be breached by slow work with edged weapons. In order to escape, it must attempt to push its way free, or it can wait until the spell ends. A creature trapped in the thorns can choose to remain motionless in order to avoid taking any more damage.Īny creature within the area of the spell when it is cast takes damage as if it had moved into the wall and is caught inside. Of course, moving or attempting to move through the thorns incurs damage as described above. For every 5 points by which the check exceeds 20, a creature moves 5 feet (up to a maximum distance equal to its normal land speed). This has no effect on the damage dealt by the thorns, but any creature attempting to break through takes that much less time to force its way through the barrier.Ĭreatures can force their way slowly through the wall by making a Strength check as a full-round action. You can make the wall as thin as 5 feet thick, which allows you to shape the wall as a number of 10-by-10-by-5-foot blocks equal to twice your caster level. (Creatures with an Armor Class of 25 or higher, without considering Dexterity and dodge bonuses, take no damage from contact with the wall.) Dexterity and dodge bonuses to AC do not count for this calculation. Any creature forced into or attempting to move through a wall of thorns takes slashing damage per round of movement equal to 25 minus the creature’s AC. cube/level (S)Ī wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human’s finger. Effect: Wall of thorny brush, up to one 10-ft.
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