There were, and still are, lots of things to love about the original – either in its freeware or 2015 re-release version. Its immense depth was enough to scare off most people, and the ASCII art style didn’t help much either (even if it was a genre-appropriate, necessary evil). 1994’s ADOM is a dungeon diving roguelike where characters were stacked up with a bevvy of stats and skills, much more comparable to D&D rather than the standard dungeon crawlers. It manages to, through its redesign, make itself a very good starting point for those interested in diving into more ‘hardcore’ roguelikes.īut, to talk about Ultimate ADOM – Caverns of Chaos we first have to explain the core that it, and its predecessor share. Ultimate ADOM – Caverns of Chaos draws a line under that and rebuilds some core elements of the original game into a tight, dungeon-crawling jaunt that doesn’t feel wholly dissimilar, but does feel newer.įrom a distance, the differences seem negligible, but on closer inspection, there’s actually quite a lot on offer even for those who have played ADOM to death over the years. I played that original version, and the revamped ADOM version that was released on Steam in 2015 (where it continued development). The original ADOM, Ancient Domains of Mystery, was released a long, long time ago. Ultimate ADOM – Caverns of Chaos is a long-awaited sequel to ADOM, but how well does it build on the classic, dungeon-crawling roguelike formula?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |